Hi!
I'm Nadine, an Austrian living in the beautiful city of Groningen, The Netherlands.
My Game Design study brought me here and I liked it so much that I decided to move here.
I have been drawing for as long as I could hold a pen in my hand. My lifelong love for video games and Japanese anime has shaped me into the passionate illustrator that I am today.
After completing my bachelors degree, I had the opportunity to open my own freelancing company, Miho Art, which I have been occupied with for over three years now! I get to draw and design amazing characters and environments daily, and I couldn’t be happier!
I mainly work digitally and I love painting characters with intricate designs, especially faces.
On my social media accounts you can catch a glimpse of what's going on behind the scenes and what goes into the creation of my artwork! Or, if you are interested, you can also watch me draw live over on Twitch, and even join me in my sessions!
Interested in working with me? Please contact me via e-mail: miho_art@yahoo.com
Officially opened my company in August of 2021, Miho Art, and I have been working as a freelance concept artist, illustrator and 3D artist for various clients ever since.
Most of my recent work was done in collaboration with studio Person Unknown, who contracted me to create visual artwork for professional onboarding tools (Persona) and workshops. I designed the typical style for these tools, as well as posters and marketing material.
I also worked as the lead artist for an Escape Room for Astron which consisted of four rooms, and I was responsible for the look and feel of these rooms, as well as the concepting and final wall art for them.
I joined Studiop Bleep basically right after I graduated from my Game Design study and worked on various illustrations for an Augmented Reality Children's book, as well as UI/UX design for an AR app.
I did my internship at both studio Gee!Design and studio Bleep as a general artist who was responsible for both 2D and 3D art. While working there, I created mood boards and concepts for a game character, then I translated those into fully textured and animated 3D models for a fighting game.
I was also involved in the design of several characters for an Augmented Reality app.